Chapter 4 ~ Challengers
Challengers
There were a few challenges I faced when developing this game. The two major ones were the sound and the level design gameplay.
Sound
With the sound, I constantly needed to get the right sounds and needed to place and adjust the sound cues correctly. The narration also needs to be adjusted. Some sounds need to be dietetic and some need to be removed.
Level Design
As for the second level, I needed to add a new mechanic that complements the existing gameplay while not adding too many sound cues for the blind to remember. It was also difficult as the game is one-dimensional. I thought about taking the predator idea where the mechanic is still the same as before. If the player goes near it, they lose a fish. The problem is implementing it. With the game being one-dimensional, it is very hard for the player to avoid it. If both the fish and predators are on the left, then the player cannot get across it and will have to wait. There were 2 solutions that I thought of.
- The fish will spawn on both the left and right and the player can hunt on either side while the predator will be on the other side but this also causes a problem where the player can simply stay on the same side if the predator keeps spawning at the other side.
- The other was to make the predator spawn randomly and disappear within a few seconds which was what I ultimately went with.
Code
The last challenge I faced is pretty common and that is the code.
Get Fish For A Day
Fish For A Day
Fish
Status | Released |
Authors | MAGES Institute, Eluko-chan |
Tags | 2D, blind-accessible, Fishing, Pixel Art |
Languages | English |
Accessibility | Interactive tutorial, Blind friendly |
More posts
- Chapter 5inal ~ InspirationJul 12, 2023
- Chapter 3 ~ Final ProductJul 12, 2023
- Chapter 2 ~ DevelopmentJul 12, 2023
- Chapter 1 ~ IdeaJul 12, 2023
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