Early Prototype


Level Design

Finished up the first 'level' of the game. Started working on the monster itself and building out the rest of the level itself. 

Bug Fixing

A lot of bug fixing and tutorial checking going on at this point. Some issues with how the tutorial sequence was going popped up, which took quite a bit of thinking to resolve. It wasn't difficult, but it was trying to find the best way to implement it took a while. Eventually, I decided to make it less flexible and more rigid, so it'd be harder to change in future, but had less bugs on implementation. 

Post-Processing

To simulate being visually impaired for those who were not, playing the game, I decided to add in more post processing effects to make it more difficult to see the world around you. As a side effect, it made the level design look better as well, by being unable to fully see the spots where it could've been lacking. 

Get A walk in the park

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