New update and balance changes!
Hello everyone, long time no see!
First of all, thank you for everyone who tried my game so far! Be it during school or during roadshows, I'm truly grateful to everyone who came by to give this game a try!
Here's some update base on the feedback I've received so far. Hope everyone can continue to support this game as well as the games produced by the students at MAGES Institute <3
27 October 2024 Update
Balance Changes:
- Water Gun delay time reduced from 1.5 seconds to 1 second.
- Ultimate ability hammer drop delay time reduced from 11 seconds to 10.5 seconds and spawn randomised height range increased from 60m - 200m to 30m - 200m.
Game Changes:
- Button mapping changes: All confirm button in menus are now mapped to South button instead of East . All cancel button in menus are now mapped to East button instead of South.
- Thrown objects will now show "Clash!" when it collides with another thrown object.
- Receiving heal from either power up or Bubble ability now have VFX.
- It will now show the number of remaining rounds at the start of each round.
- The treasure box in the middle of the map will now spawn items faster when it enters the second phase of the light closing.
- Extra visual indication for the lighted area when the countdown timer reaches 0.
- Extra visual indication for players who pick up the ultimate ability. Aim for them!
- Extra visual indication for the players who are entering sudden death.
Bug Fixes:
- Entering back to the title screen from the character screen should now work as intended.
Files
Get Hotshot Playtime
Hotshot Playtime
throw game gg
Status | Prototype |
Authors | MAGES Institute, c.ningmeng.t |
Genre | Fighting, Action |
Tags | Colorful, Controller, Fast-Paced, gamepad, Indie, Local multiplayer, Multiplayer, Unity |
Languages | English |
More posts
- Previous Update Logs26 days ago
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