Previous Update Logs
5th May Update
[Major Update]
Changes:
- Major revamp to gameplay match logic:
Game will now last for 4 matches.
Player who wins a match will obtain a star.
Players who get eliminated during the match will lose a star.
Player with the highest number of stars at the end of the 4th match will win the game.
If there is a tie, sudden death will trigger.
- Sudden Death:
Only players who have the same highest number of stars will participate in this sudden death.
Players will begin the match with lesser HP and faster movement speed.
The match will begin with the circle already closing in.
4th May Update
Changes:
- Pausing the game will now change the music.
- The music will now change when the circle is closing.
Bug Fixes:
- Fixed an issue where certain controllers will perform double binding.
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1st May Update
New feature:
The light will now continue to shrink after a duration upon reaching it's minimum size when the timer hits 0.
Changes:
- The default game time has been reduced from 120 seconds to 60 seconds.
- The default starting HP for players has been reduced from 250 to 200.
- The spawn frequency for the middle box when the timer hits 0 has been reduced from 5 seconds to 3 seconds.
Bug Fixes:
- Fixed an issue that made retired player character to move around the map.
- Fixed an issue where player character will move automatically at the start of a new match.
Get Hotshot Playtime
Hotshot Playtime
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Status | Prototype |
Authors | MAGES Institute, c.ningmeng.t |
Genre | Fighting, Action |
Tags | Colorful, Controller, Fast-Paced, gamepad, Indie, Local multiplayer, Multiplayer, Unity |
Languages | English |
More posts
- New update and balance changes!46 days ago
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